![]() There are some levels that are considered to be mazes. In reality, the Bowsers you defeat in Worlds 1 through 7 are other creatures disguised as Bowser. You miss a lot of action by skipping worlds just to get to World 8.īowser, the evil King of the Koopas has been defeated by our hero, Mario! But why did he have to fight against eight different Bowsers? This secret is only revealed when you kill each one with Fireballs. Exploring new worlds, meeting new challenges, and seeing new enemies can be fun for some people. The worlds gradually become more difficult each builds onto the next, providing you with new situations to improve your skills. For instance, if a beginner tries to use the warp zone without enough practice, he/she might not be able to go much beyond that point due to lack of experience. By using the warp zone, you can bypass many of the "Bowsers", and skip over especially troublesome worlds.Īlthough very useful, there is a negative aspect to the warp zone. The warp zone is useful in avoiding enemies, and offers a speedier route to Princess Toadstool. The first one in World 4-2 leads to World 8-1, and the other, found at the end of the level, sends you to World 5-1. There is a warp zone in World 1-2 and two in World 4-2. Each firework is worth a 500 point bonus, so landing on the flagpole when the last digit is a 6 nets you 3000 additional points. The secret is this: when you clear the area and the time clock has a 1, 3, or 6 as the last digit, that number of fireworks goes off. The number of fireworks varies from time to time, but usually there are none at all. When you enter the castle at the end of a level, fireworks may go off. Instead of jumping on the flagpole from the ground, stay on the staircase and use the button jump sequence to jump to the very top of the flagpole for 5000 points! It's safe and easy to make points in a big way. The higher you jump, the higher you score. Score with the flagpole and fireworks Įvery time you clear an area, you are presented with a flagpole. If you're going to do it, do it in style! Depending on your skill, you can combine your attacks to increase your score. One example is the "triple kill and kick." This high-level tactic will give you 100 + 200 + 400 + 1000 points. Other variations of this tactic can also increase your score. This "double stomp" tactic will change the 100 + 400 score into a 100 + 500 score. There is a tactic called "wait and re-stomp" where you can wait for the Koopa to revive after you stomp it, and then stomp it again for a high score. If you do this enough times, you'll get an extra life! When you use the Koopa shell to defeat the other enemies, your score will increase with each additional kill (500, 800, 1000, 2000, 4000, 5000, 8000, 1-up). When you stomp on two enemies at a time, your score increases accordingly (100 + 400). 10 Alternate method to the 4-2 warp zone.2 Score with the flagpole and fireworks.1 Points depend on how you kill the enemy.Here are all the essential tips you need for Mario Golf: Super Rush. The game does a decent job of introducing you to all the systems it has to offer, but mastering them is a completely different story. This is the first time the series has been on a home console since 2003, and the last entry on 3DS was way back in 2014, so odds are we could all use a refresher. There is a whole suite of new mechanics, systems, modes, and powers that even veterans of the series will have to learn. However, Mario Golf: Super Rush isn't just the same golf game with a fresh coat of paint, some new courses, and characters. If you are an experienced Mario golfer, the basic mechanics of the game will be mostly familiar. Just knowing the basics of golf is only step one in mastering your game. This isn't just your typical golf game, just like how tennis, soccer, and even kart racing are never exactly as they are in real life when Mario plays them. A somewhat surprising announcement from Nintendo is that Mario Golf: Super Rush is the newest outing for the Mario sports series. It's been quite a while since Mario and his pals have hit the green for a round of friendly - or not-so-friendly - golf.
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